The whole thing has a level editor vibe to it. Basically, you set up a level with the types of units you want to use, exit, and then the AI controls them and takes on other human players who’ve decided to take on the challenge. That’s about it as far as your participation goes. Instead, you build a base, set your offensive and defensive units, and then another player attacks. Interestingly, you don’t exactly engage in multiplayer the traditional way. The big change that Blitzkrieg 3 introduces is asynchronous multiplayer. The end result is what the company is calling an MMORTS. This “new and fresh” approach, as Nival boss Sergey Orlovskiy put it, takes familiar World War II-themed strategy and mixes in a touch of MMO style. With the next entry in this real-time strategy series, Nival wants to evolve the formula found in previous entries in meaningful ways while not forgetting why fans got into Blitzkrieg in the first place. It’s evident in the Russian studio’s virtual reality project InMind VR, and it’s also quite noticeable in Blitzkrieg 3. Developer Nival knows that the time’s are a-changin’.
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